![]() Unwrap and eliminate overlapping UVs by dragging over them. ![]() Shift + click to open the Unfold UVs options. Unwraps the selected UV mesh while attempting to ensure that the UVs do not overlap. Shift + click to open the Optimize UV Tool options. Untangle and relax the space between UVs by dragging over them. Shift + click to open the Optimize UVs options. ![]() Shift + click to open the Contour Stretch Mapping options.Īutomatically moves UVs for better texture space resolution. Shift + click to open the Camera-based mapping options.Īnalyzes a four-cornered selection to determine how best to stretch the polygons' UV coordinates over the image. ![]() Identical to a Planar projection, but using the current camera as the plane. Shift + click to open the Spherical Mapping options.Īssigns UVs to the faces you select based on a plane computed from vertices you specify. Places UVs by projecting them from a surrounding sphere. Shift + click to open the Planar Mapping options. Places UVs by projecting them from a plane. Shift + click to open the Cylindrical Mapping options. Places UVs by projecting them from a surrounding cylinder. Places UVs based on the normals of associated vertices. Shift + click to open the Automatic Mapping options. In particular, it is applied on top of the view transform, if any - you do not need to set it to 2.2 to emulate sRGB.Īttempts to find the best UV placement by automatically projecting multiple planes. ![]() This is a diagnostic option that is not saved in the scene, nor applied to rendered output. Increasing the gamma allows you to see details in the shadows of your image. This is a diagnostic option that is not saved in the scene, nor applied to rendered output.Īdjusts the contrast, or brightness of the midtones in the image for display. Lowering the exposure allows you to view detail that is not visible in highlights by default.Ĭlick the icon to toggle between the default and modified values. See Image > Update PSD Networks.Īdjusts the brightness for display. When you modify a PSD file (in Photoshop) that is connected to a Maya PSD node (in Maya), you can update (refresh) the image in Maya to show the modifications immediately. Refreshes the PSD textures currently in use for the scene. ![]()
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